InspiringQuotes

Mark Cerny Quotes:

Ocupation: Video Game Designer

Life: b. August 24, 1964

Birthday: August 24

If you look at the portion of the GPU available to compute throughout the frame, it varies dramatically from instant to instant. For example, something like opaque shadow map rendering doesn't even use a pixel shader, it's entirely done by vertex shaders and the rasterization hardware - so graphics aren't using most of the 1.8 teraflops of ALU available in the CUs. Times like that during the game frame are an opportunity to say, 'Okay, all that compute you wanted to do, turn it up to 11 now.'

- Mark Cerny

topic: Opportunity, Games, Shadow, Pixels

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