James Paul Gee quotes
-
“An academic discipline, or any other semiotic domain, for that matter, is not primarily content, in the sense of facts and principles. It is rather primarily a lived and historically changing set of distinctive social practices. It is in these practices that 'content' is generated, debated, and transformed via certain distinctive ways of thinking, talking, valuing, acting, and, often, writing and reading.”
-- James Paul GeeSource : James Paul Gee (2014). “What Video Games Have to Teach Us About Learning and Literacy. Second Edition”, p.21, Macmillan
-
“Learning is a deep human need, like mating and eating, and like all such needs it is meant to be deeply pleasurable to human beings.”
-- James Paul GeeSource : James Paul Gee (2005). “Why Video Games are Good for Your Soul: Pleasure and Learning”, p.29, Common Ground
-
“Gamers co-author the games they play by the choices they make and how they choose to solve problems, since what they do can affect the course and sometimes the outcome of the game.”
-- James Paul GeeSource : "10 Truths About Books and What They Have to Do With Video Games" by James Gee, www.huffingtonpost.com. May 10, 2011.
-
“Video games provide an easy lead-in to computer literacy. They can get you thinking like a video game designer and can even lead to designing since many games come with software to modify the game or redesign it.”
-- James Paul Gee -
-
Source : "'Klondike's' Abbie Cornish, Johnny Simmons on Finding Gold in History". Interview with Lesley Goldberg, www.hollywoodreporter.com. January 22, 2014.
-
“A capacity and taste for reading gives access to whatever has already been discovered by others.”
-
Source : A. A. Milne (2013). “The Red House Mystery and Other Novels”, p.1247, eBookIt.com
You may also like:
-
Henry Jenkins
Professor -
Jane McGonigal
Game designer -
Jesse Schell
Video Game Designer -
Katie Salen
Game designer -
Lisa Delpit
Education Reform Leader -
Marc Prensky
Writer -
Vera John-Steiner
Author