Chris Avellone quotes
-
“I don't think I could ever stop being a game designer, that's just where my brain is going to be at until I'm in the coffin.”
-- Chris AvelloneSource : Source: www.pcinvasion.com
-
“When the injustice is great enough, justice will lend me the strength needed to correct it. None may stand against it. It will shatter every barrier, sunder any shield, tear through any enchantment, and lend its servant the power to pass sentence. Know this: There is nothing on all the Planes that can stay the hand of justice when it is brought against them. It may unmake armies. It may sunder the thrones of gods. Know that for all who betray justice, I am their fate. And fate carries an executioner's axe.”
-- Chris AvelloneSource : "Planescape: Torment". Video Game, www.imdb.com. 1999.
-
“Women were the reason I became a monk - and, ah, the reason I switched back.”
-- Chris AvelloneSource : "Planescape: Torment". Video Game, www.imdb.com. 1999.
-
“Time is not your enemy, forever is.”
-- Chris AvelloneSource : "Planescape: Torment". Video Game, www.imdb.com. 1999.
-
-
“I am never going to do an Empire Strikes Back ending again in a game, even if they put branding irons to my feet.”
-- Chris AvelloneSource : "'Everything is Possible': Inside the Minds of Gaming's Master Storytellers". Gamespot Interview, www.gamespot.com. March 24, 2005.
-
“The moment you start dictating content/themes/story vs. allowing the player to be a participant in the story and carve their own path, you're doing the player a disservice.”
-- Chris AvelloneSource : "What People Who Make Video Games Think Of Westworld". Interview with Evan Narcisse, www.gizmodo.com.au. November 11, 2016.
-
“I've got to be honest, I absolutely don't like designing romances. I think that you get a lot more drama and impact from failed romances, or unrequited relationships that occur in games. I think that creates more player tension.”
-- Chris AvelloneSource : Source: www.avclub.com
-
“I think actually any morality system that rewards only the extremes is a flawed system. Players don't approach life that way, they don't approach games that way, and they shouldn't be trained to approach games that way. They shouldn't be in the mode where, "I've got to choose every good option." They should just play the game. And they should get equal consequences or rewards for that, that are different from the extremes.”
-- Chris AvelloneSource : Source: www.avclub.com
-
-
Source : A. A. Milne (2013). “The Red House Mystery and Other Novels”, p.1247, eBookIt.com
-
“The pressure I put on myself is the only pressure I'm feeling once I get into the game.”
-
Source : Abby Sunderland, Lynn Vincent (2011). “Unsinkable: A Young Woman's Courageous Battle on the High Seas”, p.12, Thomas Nelson Inc
-
“Don't try to make intelligent decisions when your brain is hyped”
-
Source : Aimee Bender (2011). “The Girl in the Flammable Skirt: Stories”, p.11, Anchor
-
“All that I need now is someone with the brains and the know-how to tell me what I want.”
Source : Song: Ghost World, Album: Bachelor No. 2, 2000
You may also like:
-
David Gaider
Writer -
Michael A. Stackpole
Author -
Ragnar Tørnquist
Game designer