Ocupation: Programmer
Life: b. August 20, 1970
Birthday: August 20
The Escalation programmers come from a completely different background, and the codebase is all STL this, boost that, fill-up-the-property list, dispatch the event, and delegate that. I had been harboring some suspicions that our big codebases might benefit from the application of some more of the various "modern" C++ design patterns, despite seeing other large game codebases suffer under them. I have since recanted that suspicion.
source: "John Carmack discusses RAGE on iPhone/iPad/iPod" by John Carmack, www.bethblog.com. October 26, 2010.
topic: Games, Design, Suffering, Different Backgrounds, Escalation, Delegates