Nolan Bushnell Quotes and Sayings - Page 1
More Nolan Bushnell quote about:
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“Hire for passion and intensity; there is training for everything else.”
-- Nolan Bushnell -
“A lot of people have ideas, but there are few who decide to do something about them now. Not tomorrow. Not next week. But today. The true entrepreneur is a doer, not a dreamer.”
-- Nolan Bushnell -
“The ultimate inspiration is the deadline.”
-- Nolan Bushnell -
“Everyone who's ever taken a shower has an idea. It's the person who gets out of the shower, dries off and does something about it who makes a difference.”
-- Nolan Bushnell -
“People like secrets. Creative people really like secrets.”
-- Nolan Bushnell -
“I just want the future to happen faster. I can't imagine the future without robots.”
-- Nolan Bushnell -
“Innovation is hard. It really is. Because most people don't get it. Remember, the automobile, the airplane, the telephone, these were all considered toys at their introduction because they had no constituency. They were too new.”
-- Nolan Bushnell -
“If you're willing to work harder than anybody else, you can create your own luck”
-- Nolan Bushnell -
“Today, companies have to radically revolutionize themselves every few years just to stay relevant. That's because technology and the Internet have transformed the business landscape forever. The fast-paced digital age has accelerated the need for companies to become agile.”
-- Nolan Bushnell -
“Creativity is every company's first driver. It's where everything starts, where energy and forward motion originate. Without that first charge of creativity, nothing else can take place.”
-- Nolan Bushnell -
“Everybody copied Atari products. So we started messing with them and it was fun. We bought enough chips that we could get them mislabeled. So we bankrupted at least two companies which copied our boards, and bought all the parts but they were the wrong parts, so they're sitting on all this inventory they can't sell because the games don't work.”
-- Nolan Bushnell -
“Every company needs to have a skunkworks, to try things that have a high probability of failing. You try to minimize failure, but at the same time, if you're not willing to try things that are inherently risky, you're not going to make progress.”
-- Nolan Bushnell -
“The idea is to become a best-selling author first and then the rest of my books will be slam dunks.”
-- Nolan Bushnell -
“Some of the best projects to ever come out of Atari or Chuck E. Cheese's were from high school dropouts, college dropouts. One guy had been in jail.”
-- Nolan Bushnell -
“I always loved both 'Breakout' and 'Asteroids' - I thought they were really good games. There was another game called 'Tempest' that I thought was really cool, and it represented a really hard technology. It's probably one of the only colour-vector screens that was used in the computer graphics field at that time.”
-- Nolan Bushnell -
“I was actually the manager of the games department of an amusement park when I was at college, so I understood the coin-op side of the games business very well.”
-- Nolan Bushnell -
“I've been in navigation systems, robotics, restaurants, communications systems, touch screens, and now I'm back in games. I like to say I have five-year A.D.D.”
-- Nolan Bushnell -
“In 1980, Atari was bringing in around two billion dollars in revenue and Chuck E. Cheese's some five hundred million. I still didn't feel too bad that I had turned down a one-third ownership of Apple - although I was beginning to think it might turn out to be a mistake.”
-- Nolan Bushnell -
“In 1980, business at my company, Chuck E. Cheese's, was thriving and I was feeling flush. So I bought a very large house on the Champ de Mars in Paris, right between the Eiffel Tower and the Ecole Militaire. The home was quite amazing: At six stories, it spanned 15,000 square feet and featured marble staircases and a swimming pool in the basement.”
-- Nolan Bushnell -
“In the early days of the video game business, everybody played. The question is, what happened? My theory - and I think it's pretty well borne out - is that in the '80s, games got gory, and that lost the women. And then they got complex, and that lost the casual gamer.”
-- Nolan Bushnell -
“If you really want you people to innovate, buy a science fiction book, tear off the covers, and tell them it's history.”
-- Nolan Bushnell -
“Radical innovation is difficult to fund. It seems scary. And the really radical things seem even more scary.”
-- Nolan Bushnell -
“My sweet spot is figuring out how to make a product that people love and how to refine it to make them love it more. All the rest is business noise.”
-- Nolan Bushnell -
“In 1989, SimCity introduced an entirely new brand of game play.”
-- Nolan Bushnell -
“A lot of what is wrong with corporate America has to do with a culture filled with antibodies trained to expel anything different. HR departments often want cookie cutter employees, which inevitably results in cookie cutter solutions.”
-- Nolan Bushnell -
“All schools will end up using game metrics in the future.”
-- Nolan Bushnell -
“Being your own boss is much superior to working for the man. Including working for your father.”
-- Nolan Bushnell -
“I want to fix education in the world. As soon as I work on that, I am going to work on world hunger and then world peace.”
-- Nolan Bushnell -
“Everybody believes in innovation until they see it. Then they think, 'Oh, no; that'll never work. It's too different.'”
-- Nolan Bushnell
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